A History of Killer Applications
Now, historian Niall Ferguson says he has the answer. In his new book, Civilization: The West and the Rest, Ferguson credits six "killer apps," or social developments: competition, science, property, medicine, consumption and work.
In the early 1990s, the Mosaic Web browser was the killer app for the Internet. It was quickly followed by Netscape and others.
In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game console, software, a programming language, a software platform, or an ...
Messaging from smartphones and other computers is replacing email among many younger users, but email is still by far the No. 1 “killer app” for businesses.
A killer app is application software that is so useful that people will purchase the hardware just so they can run it. The killer app for the PC was the spreadsheet (Visicalc).
19 percent of the world's population today, Westerners own two-thirds of its wealth. Economic historians call this "The Great Divergence." And this slide here is the best simplification of the Great Divergence story I can offer you.
' According to him, the West rose above the Rest through the development of six 'killer apps': i) a more fragmented political setting that worked to encourage competition and innovation both between and within states; ii) a predilection for open inquiry and a scientific attitude towards nature; iii) property rights and ...
Killer technology is a radical innovation, based on new products and/or processes, that with high technical and/or economic performance destroys the usage value of established techniques previously sold and used.
One year later, Bricklin and fellow MIT alum Bob Frankston would form Software Arts and partner with their publishing arm, Personal Software, to develop, market, and release their "killer application," as it was described by computing enthusiasts of the time.
The first generally agreed example of a "killer app" in gaming is Space Invaders, released for arcades in 1978 and ported to the Atari VCS (Atari 2600) console in 1980, quadrupling sales of the then three-year-old Atari 2600 platform. Donkey Kong was the killer app for the ColecoVision console in 1982.
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